Reviewer Submission Form Reviewer Submission Form In order to inform our selection process, we ask that you grade each paper or proposal in relation to quality, fit, and innovation. Please also provide an overall recommendation, and an assessment of your expertise in relation to the paper and proposal. Finally, we offer space for open comments. The “comments to the author section” is for helpful feedback that will be shared anonymously with authors. Only the conference committee and staff will have access to the other portions of your review. We have had an overwhelming response to the call for proposals, so the selection process will be challenging. While the quality of the papers and proposals is the most important criteria, we are also committed to highlighting a diversity of perspectives and innovative work that speaks to core values of expanding access and progressive and catalytic innovation. We are hugely grateful for your service to our community and your candid assessments. Reviews must be completed by Wednesday, August 9. Reviewer's Name* First Last Reviewer's Email*Please use the email address we have on file for you (the email we use to contact you). Enter Email Confirm Email Type of session being reviewed* Research Paper Showcase Select Paper Being Reviewed*A map for thinking: How design tools support collaborative reasoningA Potential of Beginning the Design Practices by Listening to Narratives - As a Case of Learning Information Graphics on On-Demand Radio Design PracticesAdolescent Near-Peer Mentorship: A YPAR approach to improving group chat etiquetteAlgorithmic learning while creating and sharing content on social mediaCan I Kick It: The Evolution of Two University Design Students' Pedagogy Practices in an Informal STEAM Sneaker Design LabCaregivers' Experiences and Perceptions of a Public Media Education Website During COVID-19Connected Learning Through Connecting Our Life-worlds/UmweltsContent Curation for Connected Teaching and Learning. Case study of Health and Medical Knowledge and InformationCurriculum Development, Dual Language Learning and Support Services: A Systematic Approach for Mainstreaming Digital Literacy in Nigerian SchoolsDesigning social collocated applications for wearable mixed and augmented reality eyewear devices - a participatory design study with Black and Latino/a youthDigital Spaces: Design-Based Research and the Development of Location-Based Augmented Reality Campus ToursEmpowering creative engagement and transformative agency in human-AI collaborationEmpowering Youth for Climate Action: Creative Learning in a University Museum Workshop SeriesEngaging Minds and Bodies: Understanding Group Practices and Meditator Community in Virtual RealityFacilitating Connected Learning PD for Library Professionals through Design CyclesIntegrating digital technology, art, media, and learning citizens through Connected LearningLessons Learned from Online Co-design: Exploring Reflections of Connected Participatory Strategies for Computing-based Data Science Curricular DesignLet's Ask the Experts: How Homeschooling Parents of Reddit Approach Game-Based LearningLiving Lab and Connected Learning: Talent Connect Living LabThe Transmission of Culture through Online Culinary Spaces: Democratized Frontiers in Connected Arts LearningTracking emerging community of practice in hybrid studio units using DiscordWe want information to come to us: young people’s experiences of mis/disinformation in their daily livesSelect Showcase Being Reviewed*LIBtoolkit: Digital Toolkit for Observational Program Assessment“The Why Behind Everyday Technologies”: A pedagogy to develop technological wisdom as a method to Increase Well-Being In Youth Technology Interaction6 Daily Habits to Transform Your Workspace into an Adventure SpaceA One Stop Shop, or Not? Education Professionals' Perspectives on the Value and Challenges of Adaptive Learning Technologies in K-12 EducationAligning Civic Learning Pathways with Digital StorytellingAnti-Adultist Teaching and Learning: The Classroom as a Site of ActionAR Adventures: The journey of designing an augmented reality app for preschoolers’ spatial learningAttainment With Equity: Making Sense of the Overwhelming World of Instructional IdeasBlended Learning Is Not a Bad WordCogibu to Boost Computational ThinkingConnecting Engineering, Design and Play Through the Lens of MinecraftConnecting Mechanics and Experience in Call of Duty: Modern Warfare to Opportunities for Civic EmpathyDancÆR: Efficient and Accurate Dance Choreography LearningDesigning Games for Social Impact: Games for Change Game Plan and Student ChallengeDeveloping algorithmic and media literacy through curatorship practicesDiving into SDG 14, Life Below Water: A VR Experience for Deeper UnderstandingEdtech Standards to Support EvaluationEmpowering Teachers: Eddy's Maker-Centric, Playful Approach to Tech-Infused EducationExploring Local Environments: Towards a Playful Experience of GeoCachingExtended Reality (XR) Curriculum for Diverse Classrooms: A Practical Guide for EducatorsFrom Zookeeper to Teacher: Boost Engagement with Digital ToolsGame of Meanings: Inclusion, Innovation, and Impact from Word Association GamesHarnessing the Power of ChatGPT to Create Dynamic EdPuzzlesHelping Living Heritage to Survive: Youths of Luang Prabang (Lao PDR) and Sustainable DevelopmentHistorias para armar - a platform built for the creation of stories with digital media that equips children with 21st century skillsIntegrating Computer Science and Movement in EducationInterrogating systems and structures to build equitable practiceIterate: The Secret to Innovation in SchoolsLearning with the Creator Economy & Edily, a New EdTech ToolLearning with the Creator Economy & Edily, a New EdTech ToolLessons Learned During the Iterative Development of a National Transmedia Family ProgramLisbon City of Learning: How We Are Working Together to Make Lifelong Learning Accessible and Empowering for AllMemes: A Modern Puzzle for the ClassroomMoloch’s Gauntlet: Undergraduate Experiments in Minecraft for PedagogyMoving forward together: A multi-organizational and layered effort to support equity in and through the facilitation of computational tinkeringRESHAPE Presents: Towards a Field of Collaborative Education ResearchRoboCo Sports League: A New Era of Learning on the Roblox PlatformSpacEscape – a Science Learning GameTeachers as Connected Learners of CS: The CT to CS ModelTeaching civil rights history through gaming: challenges and opportunitiesTelling Your Story Through MusicThe Connected Arts Learning Framework: An Expanded View of the Purposes and Possibilities for Arts LearningThe Disproportionality of Safety: Strategies to Build Psychological Safe Spaces for Black and Brown StudentsThe Power of Multiplayer Learning : Coding in the MetaverseThe Revolution Will Not Be Televised: The AppThe Street Arcade: Creating Social Justice Videogames as a Platform for Community DialogueThe warGames Tactical Media Collective: Exploring the Consequences of US Military Recruitment Through Videogames with Latinx TeensTowards a better ‘Children’s Internet’Transforming Education Through Media ArtsUnlocking Potential: Using Creative Technologies to Facilitate Neurodivergent LearningVery Verified around the world: Building resilience to manipulative information through online coursesVirtual Reality as a Hybrid Learning Solution for Education in Times of CrisisVoices from the Digital ClassroomWaterWays: Using Augmented Reality to Help Students “See it and Be it” in Environmental EducationWhat Equity Means to Me: Sharing a Zine for Educators to Reflect on their Equity Work in PracticeWindows into teaching: Designing video modules for teacher learningYouth-created digital narrative to engage communities in climate futuresReview CriteriaQuality of Paper*Provide your overall rating of the quality of the research paper. Please consider the quality of the writing of the paper itself. (Hidden from authors). Exceptional - 5 Very Good - 4 Decent - 3 Below Average - 2 Poor - 1 Overall Quality of Proposal*Provide your overall rating of the quality of the proposal. Please consider the quality of the underlying research or project(s). (Hidden from authors). Exceptional - 5 Very Good - 4 Decent - 3 Below Average - 2 Poor - 1 Quality of Showcase*Provide your overall rating of the quality of the showcase submission. Please consider the quality of the writing of the paper itself. (Hidden from authors). Exceptional - 5 Very Good - 4 Decent - 3 Below Average - 2 Poor - 1 Overall Quality of Showcase Proposal*Provide your overall rating of the quality of the proposal. Please consider the quality of the underlying showcase submission. (Hidden from authors). Exceptional - 5 Very Good - 4 Decent - 3 Below Average - 2 Poor - 1 Fit*Rate the fit with the CLS mission to “fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning.” (Hidden from authors). Perfect Fit - 5 Good Fit - 4 Mostly Aligned - 3 Lacks Alignment - 2 Conflicts with Mission - 1 Innovation*The CLS is committed to advancing new avenues for inquiry, action, and collaboration in order to foster progressive and catalytic innovation. We value innovation not only in technology and design but also in challenging assumptions and elevating underrepresented perspectives. Rate whether this paper or proposal provides fresh, fun, and innovative thinking and perspectives. (Hidden from authors). Radically Innovative - 5 Innovative - 4 Interesting/Fresh - 3 Familiar - 2 Conventional - 1 Recommendation*Provide your overall recommendation. (Hidden from authors). Definite accept: I would argue strongly for accepting this proposal - 5 Probably accept: I would argue for accepting this proposal - 4 Borderline: Overall I would not argue for accepting this proposal - 3 Probably reject: I would argue for rejecting this proposal - 2 Definite reject: I would argue strongly for rejecting this proposal - 1 Expertise*Provide your expertise in the topic area of this proposal. (Hidden from authors). Expert - 4 Knowledgeable - 3 Passing Knowledge - 2 No Knowledge - 1 Comments to Committee*Comments for internal review, which will be visible to CLS committee members (Hidden from authors):Comments to Author*Comments to be shared with the authors. Please provide feedback to the authors on the strengths of the submission and how it could be improved.Would you recommend this paper for a CLS Best Paper award? Yes What format does this submission fit into?*Tech DemoProject or Program ShowcaseWell PlayedHall of FailureDoes not fit Showcase formatsConsider for a different format / Flag for further considerationFlag this submission for committee discussion because (for example) it might deserve special follow up with the submitter, or being considered for another format or an invited session in the main program. Yes What format or further consideration do you suggest for this submission?* Δ